Allow Numeric to change off from an invalid value (and not get stuck on it). Cleanup of the component.
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29246af591
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579d01dfd8
@ -2,27 +2,25 @@
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<div
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ref="rootEl"
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class="mini-stepper drag-mode"
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:class="[extraClass, { dragging, 'pointer-locked': pointerLocked }]"
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:class="[extraClass, { dragging }]"
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:aria-label="ariaLabel"
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role="spinbutton"
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:aria-valuemin="minValue"
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:aria-valuemax="maxValue"
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:aria-valuenow="isPrefix(current) ? undefined : current"
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:aria-valuenow="isPrefix(model) ? undefined : model"
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:aria-valuetext="display"
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tabindex="0"
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@pointerdown="onPointerDown"
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@keydown="onKey"
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@wheel.prevent="onWheel"
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>
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<span class="value" :title="String(current)">{{ display }}</span>
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<span class="value" :title="String(model)">{{ display }}</span>
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</div>
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</template>
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<script setup>
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import { computed, ref, onBeforeUnmount } from 'vue'
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const model = defineModel({ type: Number, default: 0 })
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import { computed, ref } from 'vue'
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const model = defineModel({ default: 0 })
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const props = defineProps({
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min: { type: Number, default: 0 },
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max: { type: Number, default: 999 },
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@ -37,85 +35,41 @@ const props = defineProps({
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numberPostfix: { type: String, default: '' },
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clamp: { type: Boolean, default: true },
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pixelsPerStep: { type: Number, default: 16 },
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// Movement now restricted to horizontal (x). Prop retained for compatibility but ignored.
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axis: { type: String, default: 'x' },
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ariaLabel: { type: String, default: '' },
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extraClass: { type: String, default: '' },
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})
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const minValue = computed(() => props.min)
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const maxValue = computed(() => props.max)
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// Helper to check if a value is in the prefix values
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const isPrefix = (value) => {
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return props.prefixValues.some((prefix) => prefix.value === value)
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}
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// Helper to get the display for a prefix value
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const getPrefixDisplay = (value) => {
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const prefix = props.prefixValues.find((p) => p.value === value)
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return prefix ? prefix.display : null
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}
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// Get all valid values in order: prefixValues, then min to max
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const isPrefix = (value) => props.prefixValues.some((p) => p.value === value)
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const getPrefixDisplay = (value) =>
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props.prefixValues.find((p) => p.value === value)?.display ?? null
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const allValidValues = computed(() => {
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const prefixVals = props.prefixValues.map((p) => p.value)
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const numericVals = []
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for (let i = props.min; i <= props.max; i += props.step) {
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numericVals.push(i)
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}
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for (let i = props.min; i <= props.max; i += props.step) numericVals.push(i)
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return [...prefixVals, ...numericVals]
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})
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const current = computed({
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get() {
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return model.value
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},
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set(v) {
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if (props.clamp) {
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// If it's a prefix value, allow it
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if (isPrefix(v)) {
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model.value = v
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return
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}
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// Otherwise clamp to numeric range
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if (v < props.min) v = props.min
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if (v > props.max) v = props.max
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}
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model.value = v
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},
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})
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const display = computed(() => {
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const prefixDisplay = getPrefixDisplay(current.value)
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if (prefixDisplay !== null) {
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// For prefix values, show only the display text without number prefix/postfix
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return prefixDisplay
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}
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// For numeric values, include prefix and postfix
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const numericValue = String(current.value)
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return `${props.numberPrefix}${numericValue}${props.numberPostfix}`
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const prefixDisplay = getPrefixDisplay(model.value)
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if (prefixDisplay !== null) return prefixDisplay
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return `${props.numberPrefix}${String(model.value)}${props.numberPostfix}`
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})
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// Drag handling
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const dragging = ref(false)
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const rootEl = ref(null)
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let startX = 0
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let startY = 0
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let accumX = 0 // accumulated horizontal movement since last applied step (works for both locked & unlocked)
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let lastClientX = 0 // previous clientX when not pointer locked
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let accumX = 0
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let lastClientX = 0
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const pointerLocked = ref(false)
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function updatePointerLocked() {
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pointerLocked.value =
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typeof document !== 'undefined' && document.pointerLockElement === rootEl.value
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// Reset baseline if lock just engaged
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if (pointerLocked.value) {
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accumX = 0
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startX = 0 // not used while locked
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startX = 0
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}
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}
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function addPointerLockListeners() {
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if (typeof document === 'undefined') return
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document.addEventListener('pointerlockchange', updatePointerLocked)
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@ -126,7 +80,6 @@ function removePointerLockListeners() {
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document.removeEventListener('pointerlockchange', updatePointerLocked)
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document.removeEventListener('pointerlockerror', updatePointerLocked)
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}
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function onPointerDown(e) {
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e.preventDefault()
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startX = e.clientX
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@ -150,33 +103,44 @@ function onPointerDown(e) {
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function onPointerMove(e) {
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if (!dragging.value) return
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if (e.pointerType === 'touch') e.preventDefault()
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let dx
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if (pointerLocked.value) {
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dx = e.movementX || 0
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} else {
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dx = e.clientX - lastClientX
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lastClientX = e.clientX
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}
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let dx = pointerLocked.value ? e.movementX || 0 : e.clientX - lastClientX
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if (!pointerLocked.value) lastClientX = e.clientX
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if (!dx) return
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accumX += dx
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const stepSize = props.pixelsPerStep || 1
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let steps = Math.trunc(accumX / stepSize)
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if (steps === 0) return
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// Apply steps relative to current value index each time (dynamic baseline) and keep leftover pixels
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const applySteps = (count) => {
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const currentIndex = allValidValues.value.indexOf(current.value)
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if (currentIndex === -1) return
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let targetIndex = currentIndex + count
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if (props.clamp) {
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targetIndex = Math.max(0, Math.min(targetIndex, allValidValues.value.length - 1))
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if (!count) return
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let direction = count > 0 ? 1 : -1
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let remaining = Math.abs(count)
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let curVal = model.value
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const isNumeric = typeof curVal === 'number' && !Number.isNaN(curVal)
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let idx = allValidValues.value.indexOf(curVal)
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if (idx === -1) {
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if (!isNumeric) {
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curVal = props.prefixValues.length ? props.prefixValues[0].value : props.min
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} else {
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if (direction > 0) curVal = props.min
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else
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curVal = props.prefixValues.length
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? props.prefixValues[props.prefixValues.length - 1].value
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: props.min
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}
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if (targetIndex >= 0 && targetIndex < allValidValues.value.length) {
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const next = allValidValues.value[targetIndex]
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if (next !== current.value) current.value = next
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remaining--
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}
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while (remaining > 0) {
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idx = allValidValues.value.indexOf(curVal)
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if (idx === -1) break
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let targetIdx = idx + direction
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if (props.clamp) targetIdx = Math.max(0, Math.min(targetIdx, allValidValues.value.length - 1))
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if (targetIdx < 0 || targetIdx >= allValidValues.value.length || targetIdx === idx) break
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curVal = allValidValues.value[targetIdx]
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remaining--
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}
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model.value = curVal
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}
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applySteps(steps)
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// Remove consumed distance (works even if clamped; leftover ensures responsiveness keeps consistent feel)
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accumX -= steps * stepSize
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}
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function endDragListeners() {
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@ -196,52 +160,43 @@ function onPointerCancel() {
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dragging.value = false
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endDragListeners()
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}
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function onKey(e) {
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const key = e.key
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let handled = false
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let newValue = null
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// Find current value index in all valid values
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const currentIndex = allValidValues.value.indexOf(current.value)
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const currentIndex = allValidValues.value.indexOf(model.value)
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switch (key) {
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case 'ArrowRight':
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case 'ArrowUp':
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if (currentIndex !== -1 && currentIndex < allValidValues.value.length - 1) {
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if (currentIndex !== -1 && currentIndex < allValidValues.value.length - 1)
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newValue = allValidValues.value[currentIndex + 1]
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} else if (currentIndex === -1) {
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// Current value not in list, try to increment normally
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newValue = current.value + props.step
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else if (currentIndex === -1) {
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const curVal = model.value
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const isNumeric = typeof curVal === 'number' && !Number.isNaN(curVal)
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if (!isNumeric && props.prefixValues.length) newValue = props.prefixValues[0].value
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else newValue = props.min
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}
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handled = true
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break
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case 'ArrowLeft':
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case 'ArrowDown':
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if (currentIndex !== -1 && currentIndex > 0) {
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newValue = allValidValues.value[currentIndex - 1]
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} else if (currentIndex === -1) {
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// Current value not in list, try to decrement normally
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newValue = current.value - props.step
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}
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if (currentIndex !== -1 && currentIndex > 0) newValue = allValidValues.value[currentIndex - 1]
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else if (currentIndex === -1)
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newValue = props.prefixValues.length
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? props.prefixValues[props.prefixValues.length - 1].value
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: props.min
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handled = true
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break
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case 'PageUp':
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if (currentIndex !== -1) {
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const newIndex = Math.min(currentIndex + 10, allValidValues.value.length - 1)
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newValue = allValidValues.value[newIndex]
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} else {
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newValue = current.value + props.step * 10
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}
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if (currentIndex !== -1)
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newValue =
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allValidValues.value[Math.min(currentIndex + 10, allValidValues.value.length - 1)]
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else newValue = model.value + props.step * 10
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handled = true
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break
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case 'PageDown':
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if (currentIndex !== -1) {
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const newIndex = Math.max(currentIndex - 10, 0)
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newValue = allValidValues.value[newIndex]
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} else {
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newValue = current.value - props.step * 10
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}
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if (currentIndex !== -1) newValue = allValidValues.value[Math.max(currentIndex - 10, 0)]
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else newValue = model.value - props.step * 10
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handled = true
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break
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case 'Home':
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@ -253,31 +208,30 @@ function onKey(e) {
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handled = true
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break
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}
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if (newValue !== null) {
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current.value = newValue
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}
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if (newValue !== null) model.value = newValue
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if (handled) {
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e.preventDefault()
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e.stopPropagation()
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}
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}
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function onWheel(e) {
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// Inverted: deltaY < 0 => decrement, > 0 => increment
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const direction = e.deltaY < 0 ? -1 : e.deltaY > 0 ? 1 : 0
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if (direction === 0) return
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// Use current index in allValidValues list (prefix values included)
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const idx = allValidValues.value.indexOf(current.value)
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const idx = allValidValues.value.indexOf(model.value)
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if (idx !== -1) {
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const nextIdx = idx + direction
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if (nextIdx >= 0 && nextIdx < allValidValues.value.length) {
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current.value = allValidValues.value[nextIdx]
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}
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if (nextIdx >= 0 && nextIdx < allValidValues.value.length)
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model.value = allValidValues.value[nextIdx]
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} else {
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// Fallback numeric adjustment if not found
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current.value = current.value + direction * props.step
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const curVal = model.value
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const isNumeric = typeof curVal === 'number' && !Number.isNaN(curVal)
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if (!isNumeric)
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model.value = props.prefixValues.length ? props.prefixValues[0].value : props.min
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else if (direction > 0) model.value = props.min
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else
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model.value = props.prefixValues.length
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? props.prefixValues[props.prefixValues.length - 1].value
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: props.min
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}
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}
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</script>
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@ -307,7 +261,4 @@ function onWheel(e) {
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.mini-stepper.drag-mode.dragging {
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cursor: grabbing;
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}
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.mini-stepper.drag-mode.pointer-locked.dragging {
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cursor: none; /* hide cursor for infinite drag */
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}
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</style>
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