Refine input modality to prevent hover/focus highlight conflicts

This commit is contained in:
2026-05-23 18:58:53 +00:00
parent 075f6a50cc
commit 0f404e5e53
8 changed files with 187 additions and 44 deletions
@@ -0,0 +1,136 @@
type InputModality = 'mouse' | 'keyboard' | 'gamepad';
const MOUSE_IDLE_MS = 1400;
const MOUSE_INTENT_DISTANCE_PX = 28;
const MOUSE_INTENT_WINDOW_MS = 700;
const MOUSE_INTENT_SELECTOR = [
'[data-nav-focusable]','button','a[href]','input','select','textarea','[role="button"]',
'.media-card','.collage-item','.episode-tile','.version-row','.ctx-btn','.header-nav-item',
].join(',');
let installed = false;
let modality: InputModality = 'mouse';
let mouseIdleTimer: number | null = null;
let pointerVisible = false;
let mouseTravelPx = 0;
let lastMouseMoveAt = 0;
function clearMouseIdleTimer() {
if (mouseIdleTimer !== null) {
window.clearTimeout(mouseIdleTimer);
mouseIdleTimer = null;
}
}
function applyInputState(mouseActive: boolean) {
const root = document.documentElement;
root.dataset.inputModality = modality;
root.dataset.mouseActive = mouseActive ? 'true' : 'false';
root.dataset.pointerVisible = pointerVisible ? 'true' : 'false';
}
function scheduleMouseIdle() {
clearMouseIdleTimer();
mouseIdleTimer = window.setTimeout(() => {
pointerVisible = false;
applyInputState(false);
}, MOUSE_IDLE_MS);
}
function activateMouseInput() {
modality = 'mouse';
pointerVisible = true;
applyInputState(true);
scheduleMouseIdle();
}
function activateNonMouseInput(next: InputModality) {
modality = next;
pointerVisible = false;
mouseTravelPx = 0;
clearMouseIdleTimer();
applyInputState(false);
}
function showPointerFromMotion() {
pointerVisible = true;
applyInputState(modality === 'mouse');
scheduleMouseIdle();
}
function isMouseIntentTarget(target: EventTarget | null): boolean {
if (!(target instanceof Element)) return false;
return Boolean(target.closest(MOUSE_INTENT_SELECTOR));
}
function registerMouseIntentTravel(event: MouseEvent): boolean {
const now = performance.now();
if (now - lastMouseMoveAt > MOUSE_INTENT_WINDOW_MS) {
mouseTravelPx = 0;
}
lastMouseMoveAt = now;
const step = Math.hypot(event.movementX || 0, event.movementY || 0);
mouseTravelPx += step;
if (mouseTravelPx >= MOUSE_INTENT_DISTANCE_PX) {
mouseTravelPx = 0;
return true;
}
return false;
}
function handleMouseMove(event: MouseEvent) {
showPointerFromMotion();
if (modality === 'mouse') {
applyInputState(true);
return;
}
if (!isMouseIntentTarget(event.target)) return;
if (registerMouseIntentTravel(event)) {
activateMouseInput();
}
}
function handleMouseOver(event: MouseEvent) {
if (modality === 'mouse') return;
if (!isMouseIntentTarget(event.target)) return;
// Entering an interactive target indicates likely mouse intent.
activateMouseInput();
}
function handleMouseIntentAction(event: MouseEvent | WheelEvent) {
pointerVisible = true;
if (isMouseIntentTarget(event.target)) {
activateMouseInput();
return;
}
applyInputState(modality === 'mouse');
scheduleMouseIdle();
}
function handleKeyboardActivity(event: KeyboardEvent) {
if (event.metaKey || event.ctrlKey || event.altKey) return;
activateNonMouseInput('keyboard');
}
function handleGamepadActivity() {
activateNonMouseInput('gamepad');
}
export function installInputModalityTracking() {
if (installed) return;
installed = true;
applyInputState(false);
window.addEventListener('mousemove', handleMouseMove, { passive: true });
window.addEventListener('mouseover', handleMouseOver, { passive: true });
window.addEventListener('mousedown', handleMouseIntentAction, { passive: true });
window.addEventListener('wheel', handleMouseIntentAction, { passive: true });
window.addEventListener('keydown', handleKeyboardActivity, { passive: true });
window.addEventListener('mediahive:gamepad-action', handleGamepadActivity as EventListener);
}