Refine input modality to prevent hover/focus highlight conflicts
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@@ -0,0 +1,136 @@
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type InputModality = 'mouse' | 'keyboard' | 'gamepad';
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const MOUSE_IDLE_MS = 1400;
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const MOUSE_INTENT_DISTANCE_PX = 28;
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const MOUSE_INTENT_WINDOW_MS = 700;
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const MOUSE_INTENT_SELECTOR = [
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'[data-nav-focusable]','button','a[href]','input','select','textarea','[role="button"]',
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'.media-card','.collage-item','.episode-tile','.version-row','.ctx-btn','.header-nav-item',
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].join(',');
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let installed = false;
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let modality: InputModality = 'mouse';
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let mouseIdleTimer: number | null = null;
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let pointerVisible = false;
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let mouseTravelPx = 0;
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let lastMouseMoveAt = 0;
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function clearMouseIdleTimer() {
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if (mouseIdleTimer !== null) {
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window.clearTimeout(mouseIdleTimer);
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mouseIdleTimer = null;
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}
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}
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function applyInputState(mouseActive: boolean) {
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const root = document.documentElement;
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root.dataset.inputModality = modality;
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root.dataset.mouseActive = mouseActive ? 'true' : 'false';
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root.dataset.pointerVisible = pointerVisible ? 'true' : 'false';
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}
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function scheduleMouseIdle() {
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clearMouseIdleTimer();
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mouseIdleTimer = window.setTimeout(() => {
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pointerVisible = false;
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applyInputState(false);
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}, MOUSE_IDLE_MS);
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}
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function activateMouseInput() {
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modality = 'mouse';
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pointerVisible = true;
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applyInputState(true);
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scheduleMouseIdle();
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}
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function activateNonMouseInput(next: InputModality) {
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modality = next;
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pointerVisible = false;
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mouseTravelPx = 0;
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clearMouseIdleTimer();
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applyInputState(false);
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}
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function showPointerFromMotion() {
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pointerVisible = true;
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applyInputState(modality === 'mouse');
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scheduleMouseIdle();
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}
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function isMouseIntentTarget(target: EventTarget | null): boolean {
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if (!(target instanceof Element)) return false;
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return Boolean(target.closest(MOUSE_INTENT_SELECTOR));
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}
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function registerMouseIntentTravel(event: MouseEvent): boolean {
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const now = performance.now();
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if (now - lastMouseMoveAt > MOUSE_INTENT_WINDOW_MS) {
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mouseTravelPx = 0;
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}
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lastMouseMoveAt = now;
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const step = Math.hypot(event.movementX || 0, event.movementY || 0);
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mouseTravelPx += step;
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if (mouseTravelPx >= MOUSE_INTENT_DISTANCE_PX) {
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mouseTravelPx = 0;
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return true;
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}
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return false;
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}
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function handleMouseMove(event: MouseEvent) {
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showPointerFromMotion();
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if (modality === 'mouse') {
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applyInputState(true);
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return;
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}
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if (!isMouseIntentTarget(event.target)) return;
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if (registerMouseIntentTravel(event)) {
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activateMouseInput();
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}
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}
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function handleMouseOver(event: MouseEvent) {
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if (modality === 'mouse') return;
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if (!isMouseIntentTarget(event.target)) return;
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// Entering an interactive target indicates likely mouse intent.
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activateMouseInput();
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}
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function handleMouseIntentAction(event: MouseEvent | WheelEvent) {
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pointerVisible = true;
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if (isMouseIntentTarget(event.target)) {
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activateMouseInput();
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return;
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}
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applyInputState(modality === 'mouse');
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scheduleMouseIdle();
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}
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function handleKeyboardActivity(event: KeyboardEvent) {
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if (event.metaKey || event.ctrlKey || event.altKey) return;
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activateNonMouseInput('keyboard');
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}
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function handleGamepadActivity() {
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activateNonMouseInput('gamepad');
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}
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export function installInputModalityTracking() {
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if (installed) return;
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installed = true;
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applyInputState(false);
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window.addEventListener('mousemove', handleMouseMove, { passive: true });
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window.addEventListener('mouseover', handleMouseOver, { passive: true });
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window.addEventListener('mousedown', handleMouseIntentAction, { passive: true });
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window.addEventListener('wheel', handleMouseIntentAction, { passive: true });
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window.addEventListener('keydown', handleKeyboardActivity, { passive: true });
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window.addEventListener('mediahive:gamepad-action', handleGamepadActivity as EventListener);
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}
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