Files
mediahive/frontend/src/composables/useInputModality.ts
T

147 lines
3.6 KiB
TypeScript

type InputModality = "mouse" | "keyboard" | "gamepad"
const MOUSE_IDLE_MS = 1400
const MOUSE_INTENT_DISTANCE_PX = 28
const MOUSE_INTENT_WINDOW_MS = 700
const MOUSE_INTENT_SELECTOR = [
"[data-nav-focusable]",
"button",
"a[href]",
"input",
"select",
"textarea",
'[role="button"]',
".media-card",
".collage-item",
".episode-tile",
".version-row",
".ctx-btn",
".header-nav-item",
].join(",")
let installed = false
let modality: InputModality = "mouse"
let mouseIdleTimer: number | null = null
let pointerVisible = false
let mouseTravelPx = 0
let lastMouseMoveAt = 0
function clearMouseIdleTimer() {
if (mouseIdleTimer !== null) {
window.clearTimeout(mouseIdleTimer)
mouseIdleTimer = null
}
}
function applyInputState(mouseActive: boolean) {
const root = document.documentElement
root.classList.toggle("mouse-active", mouseActive)
root.classList.toggle("pointer-visible", pointerVisible)
}
function scheduleMouseIdle() {
clearMouseIdleTimer()
mouseIdleTimer = window.setTimeout(() => {
pointerVisible = false
applyInputState(false)
}, MOUSE_IDLE_MS)
}
function activateMouseInput() {
modality = "mouse"
pointerVisible = true
applyInputState(true)
scheduleMouseIdle()
}
function activateNonMouseInput(next: InputModality) {
modality = next
pointerVisible = false
mouseTravelPx = 0
clearMouseIdleTimer()
applyInputState(false)
}
function showPointerFromMotion() {
pointerVisible = true
applyInputState(modality === "mouse")
scheduleMouseIdle()
}
function isMouseIntentTarget(target: EventTarget | null): boolean {
if (!(target instanceof Element)) return false
return Boolean(target.closest(MOUSE_INTENT_SELECTOR))
}
function registerMouseIntentTravel(event: MouseEvent): boolean {
const now = performance.now()
if (now - lastMouseMoveAt > MOUSE_INTENT_WINDOW_MS) {
mouseTravelPx = 0
}
lastMouseMoveAt = now
const step = Math.hypot(event.movementX || 0, event.movementY || 0)
mouseTravelPx += step
if (mouseTravelPx >= MOUSE_INTENT_DISTANCE_PX) {
mouseTravelPx = 0
return true
}
return false
}
function handleMouseMove(event: MouseEvent) {
showPointerFromMotion()
if (modality === "mouse") {
applyInputState(true)
return
}
if (!isMouseIntentTarget(event.target)) return
if (registerMouseIntentTravel(event)) {
activateMouseInput()
}
}
function handleMouseOver(event: MouseEvent) {
if (modality === "mouse") return
if (!isMouseIntentTarget(event.target)) return
// Entering an interactive target indicates likely mouse intent.
activateMouseInput()
}
function handleMouseIntentAction(event: MouseEvent | WheelEvent) {
pointerVisible = true
if (isMouseIntentTarget(event.target)) {
activateMouseInput()
return
}
applyInputState(modality === "mouse")
scheduleMouseIdle()
}
function handleKeyboardActivity(event: KeyboardEvent) {
if (event.metaKey || event.ctrlKey || event.altKey) return
activateNonMouseInput("keyboard")
}
function handleGamepadActivity() {
activateNonMouseInput("gamepad")
}
export function installInputModalityTracking() {
if (installed) return
installed = true
applyInputState(false)
window.addEventListener("mousemove", handleMouseMove, { passive: true })
window.addEventListener("mouseover", handleMouseOver, { passive: true })
window.addEventListener("mousedown", handleMouseIntentAction, { passive: true })
window.addEventListener("wheel", handleMouseIntentAction, { passive: true })
window.addEventListener("keydown", handleKeyboardActivity, { passive: true })
window.addEventListener("mediahive:gamepad-action", handleGamepadActivity as EventListener)
}