Unify admin editors into a tabbed EditorShell (site, structure, article, banner)

- One mounted shell with four kept-alive tabs; pens open/switch tabs,
  closing only hides the shell so unsaved page-editor state survives
  until a real reload; admin panels never reload the page, regions are
  refreshed in place via the shared swapdoc.js helper
- SiteEditor split: site settings vs. the new StructureEditor tree tab;
  BannerEditor split out of the old site editor
- Article editor format bar (bold/italic/code/link/table/image) with a
  table size picker and Ctrl/Cmd-B/I/S bindings; fenced code block on an
  empty line; icon-only save button disabled (saturate(0)) when clean
- Media uploads use icon buttons; favicon upload by clicking the preview
  tile; placeholders reserved for actual defaults in effect
- Banner/site pens and auth buttons grouped in an .editor-pens container;
  page pen no longer shown to anonymous visitors
- While editing, window scroll is locked, the panel exactly fills the
  available window height, and only #main scrolls; editor scroll drives
  the article
- Banner design inherit label names the design and its true source;
  backend banner_design_source excludes the node's own setting and the
  doc payload carries banner_design_inherited
This commit is contained in:
2026-08-19 00:14:05 +00:00
parent 43b841ebb6
commit 4dac16a9ac
13 changed files with 1673 additions and 1019 deletions
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<script setup>
// Structure tab: the draggable site structure tree. Focusing a page's row
// navigates to it in place (no transitions). Close and tab switching live
// in EditorShell.
//
// The tree comes from the server nested (GET /_api/pages); every node is
// real — a label with a title and slug, with content (landing page) or
// without (category whose URL renders a placeholder page). The front page
// is a top-level row with an empty slug, not the parent of the others.
import { inject, onActivated, onMounted, onUnmounted, provide, ref, watch } from 'vue'
import StructureTree from './StructureTree.vue'
import { slugify } from './slugify'
import { loadPlain } from './swapdoc'
const props = defineProps({
pagePath: { type: String, default: '' },
})
const emit = defineEmits(['close', 'pathChange'])
const shell = inject('editorShell', null)
const path = ref('')
const saveError = ref('')
const tree = ref([])
function normPath(p) {
return p.trim().replace(/^\/+|\/+$/g, '')
}
// Debounce per key: text edits save while typing, without a request per
// keystroke.
const timers = {}
function debounce(key, fn, ms = 600) {
clearTimeout(timers[key])
timers[key] = setTimeout(fn, ms)
}
function updateWindowTitle() {
document.title = 'site structure 🖊️'
}
watch(() => props.pagePath, (p) => { path.value = normPath(p) })
onActivated(updateWindowTitle)
// The shell stays mounted while hidden: when it is re-shown with this tab
// active, restore the window title.
function onEditorShown() {
if (document.body.dataset.editorMode === 'structure') updateWindowTitle()
}
// Tree row focus: switch the edited page and show it, skipping transitions.
async function navigate(p) {
path.value = p
emit('pathChange', p)
await loadPlain(p)
}
// If the currently edited page moved (rename/move of itself or an
// ancestor), follow it to the new path.
function followMove(oldPath, newPath) {
if (path.value === oldPath) navigate(newPath)
else if (oldPath && path.value.startsWith(`${oldPath}/`)) {
navigate(newPath + path.value.slice(oldPath.length))
}
}
// --- New page flow -------------------------------------------------------
// The row at the end of any list adds a *pending* row there: a
// local-only item that can be dragged into place before anything is
// filled in. It is persisted only on commit (✓/Enter), at wherever it
// currently sits.
const pending = ref(null)
function newPage(list) {
if (pending.value) return // one at a time
pending.value = {
slug: '',
path: '',
title: '',
order: 0,
published: true,
has_content: true,
children: [],
pending: true,
}
list.push(pending.value)
}
// Where does the pending row currently sit? -> {parentPath, list, index}.
function locatePending(nodes, parentPath) {
const i = nodes.indexOf(pending.value)
if (i >= 0) return { parentPath, list: nodes, i }
for (const n of nodes) {
const found = locatePending(n.children, n.path)
if (found) return found
}
return null
}
function discardPending() {
const loc = locatePending(tree.value, '')
if (loc) loc.list.splice(loc.i, 1)
pending.value = null
}
async function commitPending() {
const node = pending.value
if (!node) return
// Empty slug: derive one from the title (transliterated to ASCII).
const slug = slugify(node.slug.trim()) || slugify(node.title)
if (!slug) {
return
}
const loc = locatePending(tree.value, '')
const parentPath = loc?.parentPath ?? ''
const newPath = parentPath ? `${parentPath}/${slug}` : slug
const res = await fetch(`/_api/pages/${newPath}`, {
method: 'PUT',
headers: { 'content-type': 'application/json' },
body: JSON.stringify({
title: node.title.trim() || slug,
markdown: '', // empty markdown creates an empty page (never deletes)
published: true,
}),
})
if (!res.ok) {
// Show the server's reason (e.g. a reserved file name); the pending
// row stays so it can be edited and committed again.
saveError.value = `⚠️ ${await errorDetail(res)}`
return
}
// Place it exactly where the row was dropped: a fresh order key halfway
// between its new siblings (the PUT appended it at the end).
if (loc) {
const prev = loc.list[loc.i - 1]
const next = loc.list[loc.i + 1]
const order = prev && next ? (prev.order + next.order) / 2
: prev ? prev.order + 1
: next ? next.order - 1
: 1
await postStructure({ path: newPath, order })
} else {
saveError.value = ''
}
pending.value = null
await refreshPages()
await navigate(newPath)
// Hand over to the page editor tab for the actual writing.
shell?.switchMode('page')
}
// --- Site structure tree (drag-and-drop ordering/moving) ----------------
async function refreshPages() {
try {
tree.value = await (await fetch('/_api/pages')).json()
} catch { /* list stays stale; not fatal */ }
}
// Human-readable reason from a failed API call (FastAPI errors carry a
// JSON {detail}), falling back to a generic message.
async function errorDetail(res) {
const body = await res.json().catch(() => null)
return body?.detail || 'changes could not be saved'
}
async function postStructure(op) {
const res = await fetch('/_api/structure', {
method: 'POST',
headers: { 'content-type': 'application/json' },
body: JSON.stringify(op),
})
if (res.ok) {
saveError.value = ''
loadPlain(path.value) // refresh menus and content from the server
} else {
saveError.value = `⚠️ ${await errorDetail(res)}`
}
await refreshPages()
return res.ok
}
async function onReorder(parentPath, list, evt) {
// vuedraggable already mutated `list`; persist the moved item only: a
// fresh order key halfway between its new siblings (all other items
// keep theirs), plus the new path when the parent changed. The pending
// new-page row is local-only — its position is read at commit time.
const change = evt.moved || evt.added
if (!change) return
const el = change.element
if (el.pending) return
const i = change.newIndex
let prev, next
for (let j = i - 1; j >= 0 && !prev; j--) if (!list[j].pending) prev = list[j]
for (let j = i + 1; j < list.length && !next; j++) if (!list[j].pending) next = list[j]
const order = prev && next ? (prev.order + next.order) / 2
: prev ? prev.order + 1
: next ? next.order - 1
: 1
const newPath = parentPath ? `${parentPath}/${el.slug}` : el.slug
const op = { path: el.path, order }
if (newPath !== el.path) op.move_to = newPath
if (await postStructure(op) && op.move_to) followMove(el.path, op.move_to)
}
// Inline title/slug editing: rows are always editable. Title saves while
// typing (debounced); the slug commits on blur/Enter, since it renames
// the path (moving the whole subtree with it).
function onTitleInput(node, ev) {
const title = ev.target.value.trim()
if (!title || title === node.title) return
debounce(`title:${node.path}`, async () => {
await postStructure({ path: node.path, title })
})
}
// The slug inputs are filtered as you type (StructureTree onSlugInput,
// see slugify.js); the server re-validates and its reason is shown.
async function commitSlug(node, ev) {
const slug = ev.target.value.trim()
if (slug === node.slug) return
const parent = node.path.split('/').slice(0, -1).join('/')
// Empty slug at top level = the front page (path "").
const moveTo = parent ? (slug ? `${parent}/${slug}` : parent) : slug
if (await postStructure({ path: node.path, move_to: moveTo })) {
followMove(node.path, moveTo)
} else {
ev.target.value = node.slug // rename failed: put the old slug back
}
}
// Two-step delete (no dialogs): the first click arms the row's button for
// a few seconds, the second actually deletes.
const arming = ref(null)
let armTimer = null
function armRemove(node) {
if (arming.value === node.path) {
clearTimeout(armTimer)
arming.value = null
removePage(node)
} else {
arming.value = node.path
clearTimeout(armTimer)
armTimer = setTimeout(() => { arming.value = null }, 3000)
}
}
async function removePage(node) {
const res = await fetch(`/_api/pages/${node.path}`, { method: 'DELETE' })
if (res.ok) {
saveError.value = ''
refreshPages()
const p = node.path
if (p === path.value || (p && path.value.startsWith(`${p}/`))) {
// The current page was deleted — or reduced to a category, which now
// renders a placeholder page. Either way, re-render from the server.
if (node.children.length) loadPlain(path.value)
else navigate('')
} else {
loadPlain(path.value) // refresh menus
}
} else {
saveError.value = '⚠️ changes could not be saved'
}
}
provide('structureHandlers', {
current: () => path.value,
open: navigate,
arming: () => arming.value,
armRemove,
reorder: onReorder,
titleInput: onTitleInput,
commitSlug,
commitPending,
discardPending,
newPage,
})
onMounted(() => {
path.value = normPath(props.pagePath)
refreshPages()
addEventListener('pagerite:editor-shown', onEditorShown)
})
onUnmounted(() => {
clearTimeout(armTimer)
for (const t of Object.values(timers)) clearTimeout(t)
removeEventListener('pagerite:editor-shown', onEditorShown)
})
</script>
<template>
<div class="structure-editor">
<div v-if="saveError">{{ saveError }}</div>
<section class="block structure">
<StructureTree :nodes="tree" />
</section>
</div>
</template>
<style scoped>
.structure-editor {
display: flex;
flex-direction: column;
}
.block {
display: flex;
flex-direction: column;
gap: 0.4rem;
padding: 0.5rem 1rem;
border-bottom: 1px solid var(--line);
background: var(--surface);
}
.structure {
flex: 1;
overflow-y: auto;
min-height: 0;
}
</style>