Files
pagerite/pagerite/themes/stars/banner.html
T

74 lines
2.4 KiB
HTML

<canvas id="stars"></canvas>
<style>
#stars {
width: 100%;
/* 13rem — the banner's layout height, not 100%: a percentage only
resolves after the main stylesheet sizes #page-banner, and until
then the canvas would render at its intrinsic height, unclipped,
over the page. (This design always opts out of theme overflows —
below — so the layout height is always the right one.) */
height: 13rem;
display: block;
}
/* The night sky stays a windowed stage: undo the summer theme's banner
overflow/cross-fade — a starfield must not bleed into a daylit page.
Kept in this inlined <style> (not banner.css) so the opt-out applies
atomically with the markup; a separate stylesheet can arrive a beat
later and let the overflow flash through mid-transition. Later in
document order than theme.css, so same-specificity rules win. */
#page-banner {
inset: 0;
mask-image: none;
}
</style>
<script><!--
(() => {
const c = document.getElementById('stars')
const ctx = c.getContext('2d')
// Sync the backing store to the canvas' laid-out size. Checked every
// frame: this inline script runs before the stylesheets that size
// #page-banner, so observers/load events can still miss the transition.
// Assigning width/height also clears the canvas. DPR is read here, not
// captured: it changes with browser zoom.
const syncSize = () => {
const DPR = devicePixelRatio || 1
const w = Math.round(Math.max(1, c.clientWidth) * DPR)
const h = Math.round(Math.max(1, c.clientHeight) * DPR)
if (c.width !== w || c.height !== h) {
c.width = w
c.height = h
}
ctx.setTransform(DPR, 0, 0, DPR, 0, 0)
}
const stars = Array.from({ length: 110 }, () => ({
x: Math.random(),
y: Math.random(),
r: Math.random() * 1.4 + 0.3,
v: Math.random() * 0.05 + 0.01
}))
let prev = performance.now()
;(function frame(now) {
if (!c.isConnected) return
syncSize()
const w = c.clientWidth
const h = c.clientHeight
const dt = Math.min(now - prev, 100)
prev = now
ctx.fillStyle = '#0b0e1d'
ctx.fillRect(0, 0, w, h)
ctx.fillStyle = '#cdd6ff'
for (const s of stars) {
s.x = (s.x + (s.v * dt) / 1000) % 1
ctx.beginPath()
ctx.arc(s.x * w, s.y * h, s.r, 0, 7)
ctx.fill()
}
requestAnimationFrame(frame)
})(prev)
})()
</script>